athiefalways: by <user name="adeolucror"> (Default)
2025-01-01 08:56 pm

network

Gambit
Remy leBeau.

athiefalways: by <user name="adeolucror"> (Default)
2024-06-24 10:02 pm

Application | folkmore

❥ Character Information
Character Name: Remy Etienne leBeau
Character Age: 34
Character Species: Home Superior (mutant)
Current Health: Hale and whole
Outfit: A black and pink stealth suit

Character Canon: Marvel Comics
Link to History: Here.
Canon Point: Gambit (2012) Issue 1
Canon Iteration: Canon

❥ Folkmore Roles & Attributes

Skills: Fluent in English and Cajun French; speaks some Japanese, skilled marksman with thrown projectiles, martial artist specializing in Savate and Bojutsu, master thief, gifted strategist. He's also a great cook and has a decent singing voice.
Canon Abilities:
  • Molecular Acceleration; He has the mutant ability to, through touch, tap into the potential energy in an object and convert it into kinetic energy explosively. The larger the object, the longer this charging process takes.
  • Molecular Dissolution; He is capable of charging an object and melting it on the molecular level, such as dissolving shrapnel from a man's torso.
  • Physical Enhancement; Remy's body is always producing more kinetic energy, which makes him the fastest someone of his size can be as well as the strongest and most agile. It isn't superhuman exactly, but he is always in peak form.
  • Accelerated Regeneration; When focusing intently, he can use his charging abilities to accelerate his cellular grow to heal quickly and even regrow things to an extent, though he can only accomplish the the latter when his abilities have been externally enhanced, such as by Sage.
  • Static Interference; He produces a type of static passively that scrambles his thoughts, making them very difficult for telepaths to read. He can enhance this statice when he focuses, making his mind nearly impossible to read.
  • Kinetic Shockwave; He is able to release the kinetic energy in his body in a shockwave accompanied by a flashbang that can even be strong enough to leave a crater.
  • Kinetic Cutting; He can use the edge of a charged object to cut other surfaces, such as glass.
  • Kinetic Acceleration; He can use his kinetic charge to, instead of blowing up an object, to continue it's movement, such as a car that was already in motion continuing to stay in the same motion beyond its own kinetic energy, thus being able to move objects further than he's physically able to push them.
  • Delayed Detonation; He has conscious control of his explosions as well, which allows them to have a timed detonation.
  • Hypnotic Charm; He can manipulate the energies in another's mind through the sound of his voice that makes them more likely to agree with him. Stronger minds, and those who are aware of this ability, are able to shake off the effects.

Role: Familiar
Role Qualities/Attributes: To start, he'll take the form of an Abyssinian
Role Reasoning: Gambit is one of the more pragmatic members of the X-Men team. On top of being the literal King of Thieves, which he still does on the side, he has a hero streak, but isn't afraid of getting his hands dirty and staying level-headed when less than honorable things are necessary. In essence, he's one of the more well-adjusted X-Men as well. He can be pragmatic, seeing when less than legal things need to happen to make sure what's right does happen and he's willing to risk not only himself, but his reputation to see it done regardless. He's also not afraid of helping those people see as 'villains' for the sake of it being the right thing to do. Moreover, while being a superhero, he doesn't see himself as particularly heroic, just as having a responsibility to use his powers to help when he can.
❥ Personality

OPTION 2

  • What is your character's moral code? Do they have one? Why or why not? Remy's father, the King of the New Orleans thieves guild, described him as a hopeless romantic with a chivalrous streak which would prove to be his undoing, and even through all the hardship he's witnessed, all the mistakes he's made, and all the times he's nearly died because of it, he can't ignore someone in need of help and will rush in to save them, mindless of the danger it poses to himself, or if anyone else may have a protest to the decision. He doesn't adhere to laws, but ultimately does what he thinks is right, and that usually centers around the protecting of innocents and helping those who need it.

  • If your character could change one thing about their past, what would it be and why? Or why not? When Remy was young and his powers were growing and volatile, he was afraid of them to the point that he entered into a very questionable deal with Nathanial Essex (Mr. Sinister). In exchange for performing a procedure to make his abilities more manageable, Remy agreed to assemble a team of mutants and lead them into a certain sewer system. He learned too late Essex intended this team to murder to the man the mutants taking refuge there, but ultimately couldn't do anything to prevent the slaughter, thought he was able to save one girl. The weight of the guilt over the Marauders has never lessened, and it colors his view of himself as much as it colors others' perceptions of him. He finds it difficult to believe he really has a full place at the side of the X-Men, and so he keeps to the outskirts, pragmatic and separate, ready to come when called, but keeping to himself if not.

  • What is your character's safespace? When do they feel the most settled and comfortable? When do they feel confident and relaxed?
    A pragmatic loner by nature, even as he embraces the spotlight and enjoys working a room with his charisma or swindling unsuspecting gamblers out of their bets, Remy is most comfortable and relaxed when he's in his own space, getting to indulge his solo hobbies like reading or watching his favorite TV shows, or maybe spending time with a few close friends. He likes a good bar hop on occasion, the seedier the better, but he's most confident and comfortable when he's given the opportunity to get back to his roots and puzzle out how to get into places he doesn't belong. He doesn't consider that a hobby or a passing interest, but an intrinsic part of himself.

  • What would your character sacrifice to get what they want or to reach their potential? What have they sacrificed already? Pragmatic to a fault, Gambit is willing to make a lot of sacrifices to get what he wants, though those desires are usually someone's or a group's well-being rather than personal gain. During a time in which Rogue was infected with a lethal virus, Mystique brought an option to him: sacrifice the first mutant child born after the Decimation in order to save her by letting Rogue absorb the infant mutant's powers. He nearly went through with it, too, double-crossing the X-Men, joining the Marauders, and even kidnapping the infant in question, only to back out at the last minute, not because he didn't want to kill the child to save her, but because Rogue wouldn't want to trade the baby's life for her own.

  • What is a time where your character failed drastically at something and how did it impact them, what did they do about it? In an attempt to assist the X-Men in bringing down Apocalypse from within, Remy attempted to infiltrate his inner circle, but was captured instead and was transformed into the Horseman of Death. This Death persona sought to eliminate all Remy's ties to his old life and specifically targeted Rogue in order to destroy the emotions keeping Remy present in his mind and preventing him from taking complete control. After Apocalypse was defeated, his Death Persona was weakened, but he ultimately needed the aide of Mr. Sinister to restrain it. The entire spectacle, from the secrecy, to the betrayal, to the resolution in which he served with the Marauders and seemingly worked against the X-Men put them at odds, and even now, some of them mistrust him. Since then, he struggled with the Persona off and on for some time before he's finally been able to seal it away, but it's aided in many factions' mistrust of him, including the X-Men, so he remains somewhat an outsider even as he tries his best to use his gifts to aid others, mutants and humans alike.


  • ❥ Player Information
    Player Name: Heather
    Pronouns: She/Her
    Are you over 18?: Yes
    Contact(s): [plurk.com profile] vikael, Discord: vikael, PM
    Who Invited You?: Current Player
    Current Characters: Xavier Thorpe ([personal profile] artmoves), Loki ([personal profile] morethanatrickster), Drizzt Do'Urden ([personal profile] usestwohands), and Damon Salvatore ([personal profile] lovestruckidiot)
    Permissions: Here
    Writing Samples: here and here

    athiefalways: by <user name="adeolucror"> (Default)
    2024-06-24 09:33 pm

    Permissions

    ★ Out of Character Permissions ★

    Backtagging: Always
    Fourth walling: Ask before doing so, unless you're Deadpool, in which case he'll just assume you're insane. Again.
    Thread hopping : Usually fine, but please ask first.
    Content warnings and sensitive subjects: I'm fine with having characters discuss topics of suicide as long as there's a warning, but I most definitely do not want to play out a suicide plot. I'm also not a fan of non-con or anything like that. Mentions of it are fine, but I will not play out a non-con/rape plot
    Anything else: no.


    ★ In Character Permissions ★

    Physical affection: Go for it. He has no problems with it!
    Romance: Yes. He should be assumed he's going to flirt in some way.
    Violence: Yes, absolutely
    Injuries : I'd prefer to discuss before something happens
    Death: Death is possible, but it should be something we plot
    Telepathy and mind-reading: It should be noted other telepaths in his canon have described his mind as full of static. That doesn't mean thoughts can't get through, but they do make his more difficult to read.
    Content warnings and sensitive subjects related to the character: Violence, racial injustice, orphanism, illegal activities, genocide, alcohol use, death
    Content warnings and sensitive subjects this character won't be involved in: None except what is mentioned in my OOC Content Warnings
    athiefalways: by <user name="adeolucror"> (Default)
    2021-02-10 10:02 pm

    Remy leBeau | Threadtracking


    Name: Remy leBeau
    Username: [personal profile] athiefalways
    Canon: Marvel 616 (OU)
    Game: [community profile] thesphererp
    Anniversary: Jan. 19


    CURRENT MONTH

    February 2021
    No New Threads


    Past Months
    January 2021

    Memes/PSLs
    athiefalways: by <user name="adeolucror"> (003)
    2021-01-19 12:01 am

    TheSphereRP | Application

    Player information.
    Name: Heather
    Age: (*sob*)
    Contact: vikael#0221 or [plurk.com profile] vikael
    Other characters: Harry Dresden (harrythelizard), Antonio Vega (architector), and Sephiroth (wutaiwarhero)

    Character information.
    Character name: Remy Etienne leBeau
    Canon: Marvel 616
    Canon point: Issue 1, Gambit (2012)
    Age: 34
    Canon background: here!

    Abilities: Through direct skin-to-object contact, Remy can activate the potential energy contained within an object and convert it to kinetic energy explosively. He can control the timing and intensity if these explosions as well. Because of his unique body chemistry, his body always generates an abundance of kinetic energy, leaving his thoughts sounding like garbled static to telepaths. His abilities also give him heightened reflexes and agility. His influence over the energy in organic matter, such as humans, manifests is a sort of charm. It's very subtle, but Remy can influence the tendencies of others, making them more likely to agree with whatever he's saying. This influence isn't foolproof, though, and is subtle enough to be rendered completely unusable when someone knows it exists.

    Strengths: Remy is confident and calm under pressure, which allows him to coolly evaluate a situation without making any rash decisions based around his anger. He's smooth and charismatic which allows him to gather information without using brute force, and forge alliances where others might fail. He has faith in the character of others, which allows him to trust others in high-pressure situations, and believes supporting the strengths of his friends is the best way to help them better themselves. He's highly adaptable to various situations and able to improvise believably when he doesn't actually possess the knowledge needed, lending him credibility in several different fields of expertise, or at least giving him the ability to pretend well enough to pass a cursory evaluation. Unlike many mutants, Remy sees people as individuals, rarely bothering to discern between "human" and "mutant", which leaves him more open-minded to alliances and willing to go out on a limb for anyone, regardless of who they may be, and where their allegiances may lie. While his moral compass doesn't always align with what is legal, it is strong, and he's will to risk just about anything to protect the innocent, or help someone indeed.

    Weaknesses: While cool and collected, once an idea has occurred to him as to what would work in a given situation, he rarely plans it out in advance, opting instead to rush off into the situation and rely on adapting the plan as the event unfolds, which has nearly lead to his death on more than one occasion. He's a self-proclaimed adrenaline junkie who will opt for a 'just for thrills' outing of questionable legal integrity because it "seemed like a good idea at the time". Remy is still haunted by the very bad decisions he made when he was younger that led to the love of his life abandoning him in a frozen wasteland. His life since then has been, amid trying to remember who he really is, trying to be worthy of the love he feels for Rogue. While he fights to preserve the lives and rights of mutants, and to inspire their students as well as protect the world he calls home, he often wonders if those efforts mean anything to those he calls his family (if dysfunctional), and it's that self-doubt that leads to the extreme lengths he's willing to go to protect others and to save the day (sometimes even when it doesn't want to be saved). While he usually has the best of intentions, things like "legal" and "illegal" mean little to him if it means getting the information he needs to help someone or get a mission done, though he'd never stoop to out-and-out murder (he's a thief, not an assassin), but that moral grey area keeps him at odds with the more morally sound members of the superhero community.

    Nightmares: The death of loved ones, being useless

    Network sample: here
    Prose sample: here
    athiefalways: by <user name="adeolucror"> (Default)
    2018-04-08 12:54 am

    friendr;


    Friendr
    «
    »
    » Age: 34
    » Seeking: It's about the journey.
    » Preferences: I love surprises, but I draw the line at tentacles.
    » Interests: Sight-seeing, friendly challenges, getting my teammates to lighten the hell up
    » Bio: Play the hand you're dealt. You'll lose track of the game if you keep trying to peek at everybody else's cards.
    base code by photosynthesis
    Remy leBeau
    « ✘ ✔ »
    athiefalways: by <user name="adeolucror"> (014)
    2018-04-08 12:32 am

    ic contact;



    text | audio | video | action
    athiefalways: by <user name="adeolucror"> (Default)
    2018-04-08 12:09 am

    permissions | that charm thing

    A secondary mutation of Remy's is a subtle persuasion. It effects the kinetic energy in one's mind and makes them more likely to agree with what he's suggesting in a conversation. In that respect, it's very subtle, and not difficult to resist. Basically, it works in the weakwilled, but only if they don't know it exists.

    It only works in person, and he really only tries to use it if he really needs something from someone he couldn't obtain some other way.

    That being said, ANYtime it comes up I'm going to talk to the player about it first. I never assume usage!

    Cheers!
    athiefalways: by <user name="adeolucror"> (012)
    2018-04-08 12:05 am

    hmd;

    Questions, comments, or concerns about how I play Remy? Come at me here! Anon is enabled, IP logging is off, and comments are screened.
    athiefalways: by <user name="adeolucror"> (047)
    2018-03-31 08:46 pm

    Riverview | Application

    player information
    name: Heather
    age: 34
    contact: [plurk.com profile] vikael
    other characters: Dorian Pavus ([personal profile] tevinteraltus) and Brennan Mulwray ([personal profile] theshockvalue)
    Submitted activity points and request for 3rd character slot here

    character information
    name: Remy Etienne leBeau
    canon: Marvel 616
    canon point: Issue 1, Gambit (2012)
    age: 34

    background: Right here!

    abilities: Through direct skin-to-object contact, Remy can activate the potential energy contained within an object and convert it to kinetic energy explosively. He can control the timing and intensity if these explosions as well. Because of his unique body chemistry, his body always generates an abundance of kinetic energy, leaving his thoughts sounding like garbled static to telepaths. His abilities also give him heightened reflexes and agility. His influence over the energy in organic matter, such as humans, manifests is a sort of charm. It's very subtle, but Remy can influence the tendencies of others, making them more likely to agree with whatever he's saying. This influence isn't foolproof, though, and is subtle enough to be rendered completely unusable when someone knows it exists.

    strengths: Remy is confident and calm under pressure, which allows him to coolly evaluate a situation without making any rash decisions based around his anger. He's smooth and charismatic which allows him to gather information without using brute force, and forge alliances where others might fail. He has faith in the character of others, which allows him to trust others in high-pressure situations, and believes supporting the strengths of his friends is the best way to help them better themselves. He's highly adaptable to various situations and able to improvise believably when he doesn't actually possess the knowledge needed, lending him credibility in several different fields of expertise, or at least giving him the ability to pretend well enough to pass a cursory evaluation. Unlike many mutants, Remy sees people as individuals, rarely bothering to discern between "human" and "mutant", which leaves him more open-minded to alliances and willing to go out on a limb for anyone, regardless of who they may be, and where their allegiances may lie. While his moral compass doesn't always align with what is legal, it is strong, and he's will to risk just about anything to protect the innocent, or help someone indeed.

    weaknesses: While cool and collected, once an idea has occurred to him as to what would work in a given situation, he rarely plans it out in advance, opting instead to rush off into the situation and rely on adapting the plan as the event unfolds, which has nearly lead to his death on more than one occasion. He's a self-proclaimed adrenaline junkie who will opt for a 'just for thrills' outing of questionable legal integrity because it "seemed like a good idea at the time". Remy is still haunted by the very bad decisions he made when he was younger that led to the love of his life abandoning him in a frozen wasteland. His life since then has been, amid trying to remember who he really is, trying to be worthy of the love he feels for Rogue. While he fights to preserve the lives and rights of mutants, and to inspire their students as well as protect the world he calls home, he often wonders if those efforts mean anything to those he calls his family (if dysfunctional), and it's that self-doubt that leads to the extreme lengths he's willing to go to protect others and to save the day (sometimes even when it doesn't want to be saved). While he usually has the best of intentions, things like "legal" and "illegal" mean little to him if it means getting the information he needs to help someone or get a mission done, though he'd never stoop to out-and-out murder (he's a thief, not an assassin), but that moral grey area keeps him at odds with the more morally sound members of the superhero community.

    job skills: Speaks several languages, has taught middle and high-school aged students (English classes mostly). Working knowledge of advanced security systems. Can fly a jet. Has worked on combat teams. Highly adaptable. Hand-to-hand combatant, marksmanship, acrobatics, extensive knowledge of gambling and card games. Card tricks (is that a job skill?)

    housing: Surprise me!

    network username: housewins

    network sample:

    [When the network feed initializes, Remy is reclining in a chair on what must be one of the balconies in the community housing, arms crossed behind his head as he smiles at the camera.]

    Bonjour, mes amis. How's the Quarantine today, eh? I got to say, for a post-apocalyptic society, they sho 'nuff know how t' party, non? It's enough t' make a Cajun homesick.

    Got me t' thinkin', too. They're all about community, right? How 'bout we throw a little party of our own, eh? A good, down-home potluck? Who don't like food, eh?

    prose/action sample: Remy on the TDM